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Topic BB Problem with Bitmap reading with LoadAnimImage(
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Original Post
tk13 Posted at 1:42 pm on July 24, 2005
I have created a lot of smaller games using BB. However, I have recently joined up with some of my friends and we are now making a med. scale game together. I usually simulate animation by using a bunch of diff images brought up using the LoadImage() func. However, we have decided that that would dramatically decrease the speed of the game. Therefore, we have chosen to use single bitmaps with diff frames on them and upload them with LoadAnimImage().

 I keep getting the same error message when I try to load a spec image that says "Not enough frames in bitmap!"

The image is in my image basket for those of you who want to help me.

BTW this is the command line I'm, using to bring it up....

playerimage=LoadAnimImage("char4.bmp",132.5,133,8,12)

Replies
tk13 Posted at 1:47 pm on July 24, 2005
also, i know that the x para. has a dec. in it, but i tried without and it didnt work either, the pic is also in bitmqap format in the game