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-- Posted by obvious Troll at 5:38 pm on Dec. 5, 2007
I'm making Tetris. The thing is, I've gotten all the hit detections and shit working. Now the next thing to do is to set it to move on a mouse button. Since we are getting ready for a Java AP test, we are not allowed to use any form designers. I've put in this code form Form1_Load: | Code: | | this.KeyDown += new System.Windows.Forms.KeyEventHandler(Steering); | | Code: | private void Steering(object sender, KeyEventArgs e) { Console.WriteLine("KeyData: " + e.KeyData); Console.WriteLine("KeyCode: " + e.KeyCode); Console.WriteLine("KeyValue: " + e.KeyValue); } | In the function Steering, on Key Press it's supposed to echo in the console the key data. However, nothing occurs when I press a key. I'm assuming what I'm doing wrong is that the buttons, that act as the tetris blocks, are being active and not the form. Any ideas to fix?
-- Posted by obvious Troll at 6:07 am on Dec. 7, 2007
Problem solved, please lock. In case anyone experiences the same problem, on FormX_Load (or any other place where the form loses commitment), place this:
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